AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Australia - Q4 2021
Discover the performance trends of the top 5 ultracasual games on Android in Australia during the fourth quarter of 2021, including downloads, revenue, and active users.
Throughout Q4 2021, the top 5 ultracasual games on Android in Australia showcased varying trends in downloads, revenue, and active users. Here is a detailed look at their performance:
Fidget Toy Maker by Geisha Tokyo, Inc. saw a fluctuating trend in weekly downloads, peaking at 9.8K in mid-October before gradually declining to around 2.9K by the end of December. The weekly active users followed a similar pattern, starting at 2.6K in late September, peaking at 14.1K in mid-October, and then decreasing to 7K by the end of the quarter.
DIY Makeup from CrazyLabs LTD experienced steady growth in weekly downloads, beginning at 4.6K in late September and rising to nearly 6K by the end of December. The weekly active users also showed a consistent increase, starting at 14.5K and reaching 18.5K by the end of the quarter.
Antistress - relaxation toys, published by JindoBlu, had notable revenue growth, starting at $10 in late September and climbing to $90 by mid-December. The weekly downloads saw a peak of 5.4K in mid-December, while active users increased from 4.1K in late September to a high of 23.8K in mid-December, before dropping to 15.1K by the end of the quarter.
Make Expression - Face puzzle by FTY LLC. showed a significant increase in weekly downloads early in the quarter, peaking at 7.7K in late October before facing a decline, ending at 1.7K by late December. The active users followed a similar trend, starting at 252 in early October, peaking at 9.3K in late October, and then decreasing to 2.4K by the end of the quarter.
Keyboard Art from ZPLAY Games had a moderate performance in weekly downloads, peaking at 5.5K in mid-October and then gradually declining to 867 by the end of December. The weekly active users showed an initial peak at 8.7K in late October, stabilizing around 6.7K by the end of the quarter. Revenue remained minimal throughout the period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.